

"Beautiful to watch and never lacking
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in excitement". both reviews say many things about the genre and that it is simular to many other
rockstar games. neither of the reviews talk about target audience but we can assume that the audience
will be quite mature and sophisticates
as there are a large amount of fighting scenes throughout and violence. they both explain the narrative &
story line in depth explaining about the story from where it starts in the game right to the ending.
from chapter to chapter the descriptions are very in depth. the characters are explained in both as very
sophisticated, the mainly both talk about the main character who is batman, he is voiced by Kevin
Conroy, who's acting is very sophisticated just like the jokers and both review go into detail about this.
the gameplay throughout has very good graphics and both reviews praise this element.
they both recommend different platform, the written review recommends the PC copy of the game and
the online review recommends the Xbox 360 version which is all down to personal preference.
the both speak very highly of the game and there is not much to criticise.
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Written Review
It's amazing what a little perspective and a new video card will do for changing my opinion of a game!
Back in November I wrote this in my Xbox 360 review of Batman: Arkham City:
Unlike Arkham Asylum, Arkham City opens up the environment so there's plenty of Riddler Trophies to hunt down, side quests, and challenges to distract from the | |||
main storyline that has Batman working on Joker's behest to secure a cure for a particularly nasty ailment. The combat is better than ever and there's a constant stream of interesting and changing moves for Batman to gain the upper hand no matter the situation. It's absolutely ridiculous to say out loud, but the movement is "poetry in motion." Beautiful to watch and never lacking
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in excitement, even if some of the boss battles feel as if they will never end. The game succeeds in bettering the mechanics of the first game and even though it's "bigger, better, faster" and features a few really good turns, it doesn't quite match the experience of the first time through Batman: Arkham Asylum.
Now, with a couple of months passed and playing it again on the PC, I'd like redact that last part about not quite matching the experience of Arkham Asylum. That was a patently ridiculous thing to write in light of the fact that my second play through of Arkham City was even better than the first.
It's more accurate to say Arkham City matches Arkham Asylum in the story department. All those optional distractions are just that, optional distractions that don't detract from the overall experience, which are just there for the people that just love messing around or subject themselves to the frustration of finding all the Riddler trophies, as both Batman and Catwoman.
Anyway, something felt better playing this on PC. Maybe it's because I felt more adept at the moves and was more comfortable getting around the city. Or maybe it was the fact I was playing the game with a nvidia GeForce GTX 560Ti. (I don't mind giving it a bit of plug here.)
Dropping such a piece of hardware in my PC, which is serviceable in most respects, was the equivalent of a Knight Rider turbo boost. Arkham City looks good even dialled down to its lowest settings, but when it's dialled-up I think it's fair to say the difference is night and day. The detail is incredible! It was always a real reward to complete the finishing strike on a group of enemies to watch the close-up, slow motion finale. More than a few times I was calling to my wife who places video games on the low-end of the importance scale; somewhere between watching a kettle boil and vegetarians. "Honey, you've gotta see this!" And still, I'd want her to see. Even the quieter moments of just lingering on a rooftop and panning the camera around to check out the lighting effects as the snow gently falls is a great way to appreciate the level of detail the extra horsepower offers.
The GTX 560Ti even offers the chance for Arkham City to be played in 3D, which, sadly I was unable use thanks to my old monitor (and lack of 3D glasses out of the box).
Batman: Arkham City is one of those games that rightly garnered much attention with the end of 2011 Game of the Year lists. Maybe it didn't get as much attention from PC gamers, but it should. If you want to have the definitive Arkham City experience, I'd say PC is the way to go. Online Review | |||
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Game title
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Assassins creed
unity
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Platform tested:
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Genre
What style of game is this?
What genre does it belong to?
How does it show stylistic conventions of the genre?
How does it sit within the genre in comparison to others titles?
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This is an action/ adventure/ stealth multiplayer/
single player game.
It is quite advanced in its genre as the game is
very sophisticated.
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Narrative
What story is being told through the game?
How does the story inform the gameplay?
How does the story affect your approach to the characters and your
interaction with them?
How does the story connect with the target audience?
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The story being told behind the game
is that the Assassin's Creed
is a historical fiction action-adventure open world stealth video game series
that consists of nine main games and a number of supporting materials
The game also shows cooperative multiplayer to the Assassin's Creed series, letting up to four players
engage in story driven missions and explore the open-world map. The game retains the series' third-person open world exploration
as well as introducing a revamped combat, parkour and stealth system.
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Production process
How was this game produced?
What elements of production are developed specifically to enhance the
gameplay?
How are elements such as game physics and mechanics managed to
enhance gameplay?
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Assassins creed
was produced with the anvil next engine, and this is a very advanced and sophisticated
engine
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Characterisation
How are characters relevant to the target audience?
What appeal do the characters have to the target audience?
How does the characterisation match the conventions of the genre?
How strong do you feel the characters are?
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The characters
are relevant to the target audience as it very advanced and the deep
background to the character makes it very intriguing.
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Gameplay
What challenge is present in the game?
How does the level and type of challenge engage the player?
What elements of the gameplay are key to the game’s success?
How does the gameplay engage with the narrative?
How is gameplay consistently evolving to keep the player’s attention?
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The ta
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Target Audience
Who are the target audience?
What indicators are there that this game is produced for this target
audience?
How does the game appeal directly to the target audience?
How does the game compare to other games targeting the same audience?
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The target
audience is amined at males in a ABC1 demographic
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Platform
What platform is this game available for?
Is the game more suited to any one of these platforms?
How is the game suited to this platform?
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Game title
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Candy crush
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Platform tested:
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Genre
What style of game is this?
What genre does it belong to?
How does it show stylistic conventions of the genre?
How does it sit within the genre in comparison to others titles?
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Candy crush is a puzzle game in which you match 3
or more candies to get points, this game is very popular compared to other
games as it is a lot more sophisticated.
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Narrative
What story is being told through the game?
How does the story inform the gameplay?
How does the story affect your approach to the characters and your
interaction with them?
How does the story connect with the target audience?
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There is no
story being told behind candy crush but the sequel to candy crush, candy
crush soda tells a story behind the game from going level to level. The story
doesn’t interfere with the characters. The story connects with the target
audience as it is quite childish yet sophisticated at the same time as it
applies to adults aswel
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Production process
How was this game produced?
What elements of production are developed specifically to enhance the
gameplay?
How are elements such as game physics and mechanics managed to
enhance gameplay?
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This game was
produced by writing some basic code in which where it was programed, an
engine was not used, as the game is quite basic.
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Characterisation
How are characters relevant to the target audience?
What appeal do the characters have to the target audience?
How does the characterisation match the conventions of the genre?
How strong do you feel the characters are?
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There a certain
characters throughout the game where they inform you and the next challenge
for example when moving up a level a character tells you about the next treat
involved which gives you extra points.
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Gameplay
What challenge is present in the game?
How does the level and type of challenge engage the player?
What elements of the gameplay are key to the game’s success?
How does the gameplay engage with the narrative?
How is gameplay consistently evolving to keep the player’s attention?
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The challenge is
to match the candies into threes the gain points or crush objects in the way
to gain more points. The game can get quite hard as it the game can get more
complicated with different challenges.
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Target Audience
Who are the target audience?
What indicators are there that this game is produced for this target
audience?
How does the game appeal directly to the target audience?
How does the game compare to other games targeting the same audience?
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the typically
candy crush player is a woman ages 25-45, this goes against the game as it is
very childish and compares differently to others due to the content.
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Platform
What platform is this game available for?
Is the game more suited to any one of these platforms?
How is the game suited to this platform?
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This game is available
for Android & IOS
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