Friday, 12 June 2015

Just dance



Animal crossing

platform requirements

Platform chosen:
3DS/DS 

This is because it is a third person shooter game so we thought that the platform of 3DS/DS would be appropriate. Also, we have the aim of making an exclusive deal with Nintendo, therefore meaning that we would only need the technologies for one engine. Also, due to the game being for a slightly younger audience, we thought that the platform of Nintendo DS would be appropriate as that platform is stereotypically for a younger age group.

levels

The first level is attempting to escape from the lab you encounter genetically modified bunnies. once you have beaten them, you have to escape the building and get amour. There are 25 levels increasing in difficulty. Then you get to the Boss where you have to defeat a honey badger fugitives. This will be quite difficult but not impossible. After you have completed that you go back to the wise sloths grave and lay some flowers down.

target release date

Due to our estimate of the production schedule, we think that November 2015 would be an appropriate date to aim for releasing the final game.

game play


The gameplay of Bernard is quite simple which is another reason as to why we put it on the platform of 3DS/DS as the controls on that are easy to use, especially for younger people. You have to complete each level without running out of lives which are represented as carrots.

online & written review


in the online review it mentions that the game is a action and adventure game. the written review also states that is an action and adventure game and backs this up with the statement
"Beautiful to watch and never lacking

in excitement". both reviews say many things about the genre and that it is simular to many other 
rockstar games. neither of the reviews talk about target audience but we can assume that the audience 
will be quite mature and sophisticates
as there are a large amount of fighting scenes throughout and violence. they both explain the narrative &
 story line in depth explaining about the story from where it starts in the game right to the ending. 
from chapter to chapter the descriptions are very in depth. the characters are explained in both as very 
sophisticated, the mainly both talk about the main character who is batman, he is voiced by Kevin
 Conroy, who's acting is very sophisticated just like the jokers and both review go into detail about this. 
the gameplay throughout has very good graphics and both reviews praise this element.
they both recommend different platform, the written review recommends the PC copy of the game and
 the online review recommends the Xbox 360 version which is all down to personal preference.
the both speak very highly of the game and there is not much to criticise. 

Comparison on written & Online game review

Written Review


It's amazing what a little perspective and a new video card will do for changing my opinion of a game!

Back in November I wrote this in my Xbox 360 review of Batman: Arkham City:

Unlike Arkham Asylum, Arkham City opens up the environment so there's plenty of Riddler Trophies to hunt down, side quests, and challenges to distract from the
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main storyline that has Batman working on Joker's behest to secure a cure for a particularly nasty ailment. The combat is better than ever and there's a constant stream of interesting and changing moves for Batman to gain the upper hand no matter the situation. It's absolutely ridiculous to say out loud, but the movement is "poetry in motion." Beautiful to watch and never lacking

in excitement, even if some of the boss battles feel as if they will never end. The game succeeds in bettering the mechanics of the first game and even though it's "bigger, better, faster" and features a few really good turns, it doesn't quite match the experience of the first time through Batman: Arkham Asylum.

          

Now, with a couple of months passed and playing it again on the PC, I'd like redact that last part about not quite matching the experience of Arkham Asylum. That was a patently ridiculous thing to write in light of the fact that my second play through of Arkham City was even better than the first.

It's more accurate to say Arkham City matches Arkham Asylum in the story department. All those optional distractions are just that, optional distractions that don't detract from the overall experience, which are just there for the people that just love messing around or subject themselves to the frustration of finding all the Riddler trophies, as both Batman and Catwoman.


Anyway, something felt better playing this on PC. Maybe it's because I felt more adept at the moves and was more comfortable getting around the city. Or maybe it was the fact I was playing the game with a nvidia GeForce GTX 560Ti. (I don't mind giving it a bit of plug here.)

Dropping such a piece of hardware in my PC, which is serviceable in most respects, was the equivalent of a Knight Rider turbo boost. Arkham City looks good even dialled down to its lowest settings, but when it's dialled-up I think it's fair to say the difference is night and day. The detail is incredible! It was always a real reward to complete the finishing strike on a group of enemies to watch the close-up, slow motion finale. More than a few times I was calling to my wife who places video games on the low-end of the importance scale; somewhere between watching a kettle boil and vegetarians. "Honey, you've gotta see this!" And still, I'd want her to see. Even the quieter moments of just lingering on a rooftop and panning the camera around to check out the lighting effects as the snow gently falls is a great way to appreciate the level of detail the extra horsepower offers.

         

The GTX 560Ti even offers the chance for Arkham City to be played in 3D, which, sadly I was unable use thanks to my old monitor (and lack of 3D glasses out of the box).

Batman: Arkham City is one of those games that rightly garnered much attention with the end of 2011 Game of the Year lists. Maybe it didn't get as much attention from PC gamers, but it should. If you want to have the definitive Arkham City experience, I'd say PC is the way to go.


Online Review





the differences between these two reviews are that the formats differ, the content is also different as they both discuss different subjects in the game, eg the highs and lows.

Treatment






bussiness report




Pitch Slides LO-4











Wednesday, 10 June 2015

costing





assasins creed unity

Game title
Assassins creed unity
Platform tested:

Genre
What style of game is this?
What genre does it belong to?
How does it show stylistic conventions of the genre?
How does it sit within the genre in comparison to others titles?
This is an action/ adventure/ stealth multiplayer/ single player game.
It is quite advanced in its genre as the game is very sophisticated.
Narrative
What story is being told through the game?
How does the story inform the gameplay?
How does the story affect your approach to the characters and your interaction with them?
How does the story connect with the target audience?
The story being told behind the game is that the Assassin's Creed is a historical fiction action-adventure open world stealth video game series that consists of nine main games and a number of supporting materials
The game also shows cooperative multiplayer to the Assassin's Creed series, letting up to four players engage in story driven missions and explore the open-world map. The game retains the series' third-person open world exploration as well as introducing a revamped combat, parkour and stealth system. 

Production process
How was this game produced?
What elements of production are developed specifically to enhance the gameplay?
How are elements such as game physics and mechanics managed to enhance gameplay?
Assassins creed was produced with the anvil next engine, and this is a very advanced and sophisticated engine
Characterisation
How are characters relevant to the target audience?
What appeal do the characters have to the target audience?
How does the characterisation match the conventions of the genre?
How strong do you feel the characters are?
The characters are relevant to the target audience as it very advanced and the deep background to the character makes it very intriguing.




Gameplay
What challenge is present in the game?
How does the level and type of challenge engage the player?
What elements of the gameplay are key to the game’s success?
How does the gameplay engage with the narrative?
How is gameplay consistently evolving to keep the player’s attention?
The ta
Target Audience
Who are the target audience?
What indicators are there that this game is produced for this target audience?
How does the game appeal directly to the target audience?
How does the game compare to other games targeting the same audience?

The target audience is amined at males in a ABC1 demographic
Platform
What platform is this game available for?
Is the game more suited to any one of these platforms?
How is the game suited to this platform?


Candy Crush Game analysis

Game title
Candy crush
Platform tested:

Genre
What style of game is this?
What genre does it belong to?
How does it show stylistic conventions of the genre?
How does it sit within the genre in comparison to others titles?

Candy crush is a puzzle game in which you match 3 or more candies to get points, this game is very popular compared to other games as it is a lot more sophisticated.
Narrative
What story is being told through the game?
How does the story inform the gameplay?
How does the story affect your approach to the characters and your interaction with them?
How does the story connect with the target audience?
There is no story being told behind candy crush but the sequel to candy crush, candy crush soda tells a story behind the game from going level to level. The story doesn’t interfere with the characters. The story connects with the target audience as it is quite childish yet sophisticated at the same time as it applies to adults aswel




                                                                          
Production process
How was this game produced?
What elements of production are developed specifically to enhance the gameplay?
How are elements such as game physics and mechanics managed to enhance gameplay?
This game was produced by writing some basic code in which where it was programed, an engine was not used, as the game is quite basic.
Characterisation
How are characters relevant to the target audience?
What appeal do the characters have to the target audience?
How does the characterisation match the conventions of the genre?
How strong do you feel the characters are?
There a certain characters throughout the game where they inform you and the next challenge for example when moving up a level a character tells you about the next treat involved which gives you extra points.




Gameplay
What challenge is present in the game?
How does the level and type of challenge engage the player?
What elements of the gameplay are key to the game’s success?
How does the gameplay engage with the narrative?
How is gameplay consistently evolving to keep the player’s attention?
The challenge is to match the candies into threes the gain points or crush objects in the way to gain more points. The game can get quite hard as it the game can get more complicated with different challenges.
Target Audience
Who are the target audience?
What indicators are there that this game is produced for this target audience?
How does the game appeal directly to the target audience?
How does the game compare to other games targeting the same audience?

the typically candy crush player is a woman ages 25-45, this goes against the game as it is very childish and compares differently to others due to the content.
                                                                     
Platform
What platform is this game available for?
Is the game more suited to any one of these platforms?
How is the game suited to this platform?

This game is available for Android & IOS